Not every day has a story, and this one mostly did not. I had started jobs the night before and they ran while I did other things. When I looked, the wrist menu finally reacted exactly where the fingertip appeared, not where a hidden skeleton thought it was, which had been off by several centimetres.
Four more worlds got their settings and their models. A wetland village got thicker plants. By the evening every world I had written, two dozen of them, had something that worked and could be played, even if some of them were rough.
A list is not a world
I will say what I felt about this: a little proud and a little uneasy. Two dozen worlds on a list is a number I could show. But I had not walked through most of them. Some had models the AI had picked badly, and for one island world six of the choices were thrown out and picked again. I could tell that a long list of mediocre worlds was a weaker thing than a short list of good ones.
Late in the evening I wrote the shortest message of the week:
When the current sub jobs finish, pause the process. I will tell you when to continue.
Then I closed everything and left it be.