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Day 5 · 30 September

A quiet day

Nothing dramatic. The work ran on without me, and I asked it to stop for the night.

Listen to the story

0:000:00

Not every day has a story, and this one mostly did not. I had started jobs the night before and they ran while I did other things. When I looked, the wrist menu finally reacted exactly where the fingertip appeared, not where a hidden skeleton thought it was, which had been off by several centimetres.

Four more worlds got their settings and their models. A wetland village got thicker plants. By the evening every world I had written, two dozen of them, had something that worked and could be played, even if some of them were rough.

A list is not a world

I will say what I felt about this: a little proud and a little uneasy. Two dozen worlds on a list is a number I could show. But I had not walked through most of them. Some had models the AI had picked badly, and for one island world six of the choices were thrown out and picked again. I could tell that a long list of mediocre worlds was a weaker thing than a short list of good ones.

Late in the evening I wrote the shortest message of the week:

When the current sub jobs finish, pause the process. I will tell you when to continue.

Then I closed everything and left it be.